

Leading up to this moment, I rode my horse towards the objective marker for a story quest, which took me to a small outpost called King's Bury. But that's why it stuck in my mind as the rest of the game faded, and I still remember it better than anything I did in Assassin's Creed 2, even though the sequel was a more refined game. Brute forcing my way in would've been a lot faster. I remember it so well because it was a goal I set for myself, a challenge to be stealthier than I really had to be. It was thrilling-almost an hour of tension of my own making, building up to that perfect kill. I think I got an Achievement for pulling it off without ever being spotted. I dropped down behind him, and with a single clean move stabbed him in the back.

Finally I reached the inner courtyard, my target within reach, and kept waiting, until at last his closest guards left him alone. I waited out each patrol, learning their paths, before slipping another layer deeper into the fortress. To eliminate one of the game's last assassination targets, I spent nearly an hour scaling the sheer back wall of a massive castle, hunting for a way in that let me slip past every guard. I have only one strong surviving memory of the first Assassin's Creed, which I played nonstop for a week over Christmas break in 2007. What I couldn't tell, from just a few hours of hands-on time, is whether Valhalla's combat being more complex will actually make it fun over the course of 50 or 100 hours. It's a fitting direction for an Assassin's Creed focused on warrior Vikings.
